#include "Monster4.h"

Monster4::Monster4(Monster *baseMonster, Vector3f &pos, Vector3f &vel, Vector3f &acceleration)
	:Monster(baseMonster, pos)
{
	velocity = vel;
	accel = acceleration;
}
	
Monster4::Monster4(Monster *baseMonster, Vector3f &pos, Vector3f &vel)
	:Monster(baseMonster, pos)
{
	velocity = vel;
	accel.set(0,0);
}

Monster4::Monster4(Monster *baseMonster, Vector3f &pos)
	:Monster(baseMonster, pos)
{
	velocity.set(0,0); //Change this up.
	accel.set(0.0);
}